ProductcommunityOpus 5.5 (creator-reported)

Pirate Ship at Sunset

Circle a detailed pirate ship sailing through a sunset ocean, with moving sails, warm lanterns and a foamy wake.

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Prompt only

How it was made

No recipe was published for this Outcome. The exact prompt and any recorded model details are available. Copy this text kit to your agent to adapt it.

Models

  • Opus 5.5 (creator-reported) · Anthropic · execution

About

Circle a detailed pirate ship sailing through a sunset ocean, with moving sails, warm lanterns and a foamy wake.

Try it

Copy the prompt and run it with Claude Opus 5.5 in a coding/file-capable environment. Coding agent with file and browser tools; WebGL-capable browser; any chosen assets must permit reuse. The preview is the creator’s actual output, not a Possible-generated substitute.

Creator and prompt

By Vib3Coded. Watch the original demo · Read the posted prompt. The copyable text preserves the disclosed prompt, with only the surrounding post label or quotation marks removed.

What to know

The video compares Astra on the left with Opus 5.5 on the right. Copy the creator’s posted scene prompt; asset choices and iterations can change the result. We did not regenerate either scene.

Model provenance: Opus 5.5 is reported by the creator. Possible verified the source pairing and media presentation, not an independent Opus generation. The prompt describes the requested result; it does not establish that every requested feature worked. The preview is a playback copy of the creator’s video, with comparison labels and watermarks retained. Creator media is excluded from the repository’s MIT license; the original post remains linked.

Exact prompt

Hidden characters, if present, appear as Unicode escapes
Create from scratch a fully interactive 3D scene of a pirate ship sailing across a dynamic ocean at sunset. The visual style should be cinematic and stylized rather than photorealistic, while still being exceptionally rich, detailed, polished, and visually sophisticated. Build the ship, ocean, sky, lighting, materials, sails, rigging, cannons, small structural details, sea foam, wake, particles, animation, camera work, composition, atmospheric depth, and color grading. The final result should feel like a premium, high-production 3D artwork, not a prototype, technical demo, or low-quality scene. Start from a completely blank page. Do not reuse or depend on any previous project or scene. You may create the assets yourself or use reliable, trusted, open-source assets and libraries when necessary. Mandatory requirements: No text of any kind may appear anywhere inside the scene. No titles, names, logos, descriptions, credits, labels, or control instructions in any language. Deliver the entire project as one final standalone page file that can be opened directly in a web browser, with assets embedded inside it as much as reasonably possible. The ocean, ship, sails, and camera must all be animated naturally and smoothly. Avoid artificial slow motion or sluggish movement. The ship should feel like it is genuinely moving through the water. Do not rely on primitive geometric shapes as the finished result. Build a visually convincing and detailed pirate ship, including a carefully shaped hull, masts, sails, rigging, ropes, cannons, railings, lanterns, deck structures, and clearly visible small-scale details. Lighting must reveal the ship's geometry and materials clearly. Create a rich sunset atmosphere, deep ocean shading, reflections, convincing sea foam, and a detailed sailing wake behind and around the vessel. Maintain a strong balance between visual quality and real-time performance, preserving smooth interaction and animation without making an obvious sacrifice in quality. Automatically use the most appropriate skills, tools, libraries, techniques, and available assets needed to achieve the best result. Do not wait for me to specify which technologies to use. Actually test the finished result in a desktop web browser. Capture visual screenshots, inspect the browser console for errors, and fix every visible or technical issue you find, including distorted geometry, black screens, failed asset loading, broken animation, poor composition, rendering artifacts, or camera problems. At the end, verify that the final file opens and works directly, that the scene contains no text whatsoever, and that there are no remaining runtime or loading errors. Then finish the task with only a brief response.

What you need

  • Coding agent with file and browser tools; WebGL-capable browser; any chosen assets must permit reuse.
FILES

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Technical details and provenance
Provider
Anthropic
Model
Opus 5.5 (creator-reported)
Published
Publication
community